[{"data":1,"prerenderedAt":770},["ShallowReactive",2],{"cm-guide-25":3},{"id":4,"precedent":5,"knowledge":562,"outfits":706,"skills":742,"cards":769},25,{"global":6,"jp_event":10,"confidence":18,"summary":19,"styles":34,"lobby":66,"umas":73,"stats":164,"skills":187,"compositions":367,"debuffers":397,"global_caveats":402,"sources":417,"gaps":547},{"name":7,"dates":8,"course":9},"MILE","2027-01-23 → 2027-01-29","Tokyo turf 1600 m (Mile), left-handed, spring, rainy, Heavy",{"name":11,"dates":12,"scenario":13,"note":15},"Champions Meeting MILE 2023 (JP CM #25)","2023-06-13 → 2023-06-19",{"en":14,"es":14},"Grandmasters",{"en":16,"es":17},"Same race as Global: Tokyo Turf 1600 (Yasuda Kinen layout), left-handed, spring, Rainy, Heavy. First JP CM after the zodiac names were dropped. Late-race starts at 1067 m, right at the exit of the final corner (825-1075 m); the final straight is 525 m with an uphill at 1150-1300 m, so almost all of late-race is a straight duel. Course stat bonus: Stamina and Guts (thresholds 301\u002F601\u002F901; 867 is enough for 901 with Great mood). Final-corner accelerations fire randomly and are often wasted; final-straight accelerations (Encroaching Shadow, Lightning Surge) are the strong ones. JP schedule: Round 1 6\u002F13-15, Round 2 6\u002F15-17, Finals 6\u002F18-19.","Misma carrera que en Global: Tokyo Turf 1600 (trazado del Yasuda Kinen), izquierda, primavera, Rainy, Heavy. Fue la primera CM japonesa sin nombre de signo zodiacal. El late-race empieza en el metro 1067, justo al salir del final corner (825-1075 m); el final straight mide 525 m y tiene una subida entre 1150 y 1300 m, así que casi todo el late-race es un duelo en recta. Bonus de pista: Stamina y Guts (umbrales 301\u002F601\u002F901; con Great mood basta 867 para llegar a 901). Las aceleraciones del final corner salen al azar y muchas se desperdician; las fuertes son las del final straight (Encroaching Shadow, Lightning Surge). Calendario JP: Round 1 del 13 al 15\u002F6, Round 2 del 15 al 17\u002F6, Finals el 18 y 19\u002F6.","medium",{"en":20,"es":27},[21,22,23,24,25,26],"Build an End Closer ace: Narita Taishin [Nevertheless], already in Global, topped every JP guide, and one Graded League Group A finalist's Narita Taishin won 35 of her 80 races. Her base Mile is D, so bring Mile sparks (aim for A or S).","Add a Pace Chaser, the most stable style: Sakura Chiyono O [Strength in Full Bloom] or Taiki Shuttle [Bubblegum☆Memories]. A JP post-event review says the Graded League split between Pace Chasers and End Closers, and a Taiki Shuttle [Bubblegum☆Memories] won one Group A final.","Daiichi Ruby (Late Surger + debuffer) was the most used Uma in JP, but she is not in Global yet (her Global banner is estimated around 2026-12-11). Without her, Late Surger is only viable (Bamboo Memory, King Halo [Cheerleader in Noble White]).","Do not bring a regular Front Runner: every guide rated the style worst and room matches had very few. A Runaway only disrupts opposing Front Runners; it rarely wins.","Stats: Speed 1450-1500, Stamina 601-700 (601 is the course-bonus line; 650-700 is safer on Heavy), Power 1200+, Guts 900-1200, Wit 1200, Mile S.","Key skills: Lightning Surge (from the Daiichi Ruby Power SSR, already in Global), Encroaching Shadow, the inherited uniques Let's Pump Some Iron! and Louder! Tracen Cheer!. For Pace Chasers: Budding Blossom, Neck and Neck, Mile Maven. Green skills: Left-Handed ○ and Spring Runner ○ first. Skip final-straight speed skills and No Stopping Me!.",[28,29,30,31,32,33],"Arma un as End Closer: Narita Taishin [Nevertheless], ya en Global, quedó primera en todas las guías japonesas, y la Narita Taishin de un finalista del Group A de la Graded League ganó 35 de sus 80 carreras. Su Mile base es D, así que lleva sparks de Mile (apunta a A o S).","Suma un Pace Chaser, el estilo más estable: Sakura Chiyono O [Strength in Full Bloom] o Taiki Shuttle [Bubblegum☆Memories]. Un balance japonés posterior al evento dice que la Graded League se repartió entre Pace Chasers y End Closers, y una Taiki Shuttle [Bubblegum☆Memories] ganó una final del Group A.","Daiichi Ruby (Late Surger y debuffer) fue la Uma más usada en Japón, pero aún no está en Global (su banner de Global se estima hacia el 2026-12-11). Sin ella, Late Surger solo es viable (Bamboo Memory, King Halo [Cheerleader in Noble White]).","No lleves un Front Runner normal: todas las guías lo pusieron como el peor estilo y en las room matches había muy pocos. Un Runaway solo sirve para estorbar a los Front Runners rivales; casi nunca gana.","Stats: Speed 1450-1500, Stamina 601-700 (601 es el umbral del bonus de pista; con Heavy, 650-700 es más seguro), Power 1200+, Guts 900-1200, Wit 1200, Mile S.","Skills clave: Lightning Surge (sale de la SSR de Power de Daiichi Ruby, que Global ya tiene), Encroaching Shadow y las inherited uniques Let's Pump Some Iron! y Louder! Tracen Cheer!. Para Pace Chasers: Budding Blossom, Neck and Neck y Mile Maven. Green skills: primero Left-Handed ○ y Spring Runner ○. Evita las skills de velocidad del final straight y No Stopping Me!.",[35,43,49,55,61],{"style":36,"verdict":37,"use_pct":38,"win_pct":38,"outcome":38,"n":38,"quality":39,"note":40},"Oikomi","best",null,"informed",{"en":41,"es":42},"Top-rated in every JP guide: SS in two (one of them for Narita Taishin specifically), ★5 in a third and ★★★★ in a fourth (Narita Taishin ★★★★★). A JP wiki ranked training value End Closer ≥ Pace Chaser > Late Surger >>> Front Runner; its post-event review called End Closers the explosive option, able to beat much stronger teams when their accelerations fired. Downside: high variance; swinging wide on the final corner can drop even a top Narita Taishin to last.","La mejor nota en todas las guías japonesas: SS en dos (una, para Narita Taishin en concreto), ★5 en una tercera y ★★★★ en una cuarta (Narita Taishin ★★★★★). Una wiki japonesa ordenó el rendimiento del entrenamiento así: End Closer ≥ Pace Chaser > Late Surger >>> Front Runner; en su balance posterior, los End Closers eran la opción explosiva y podían ganar a equipos muy superiores si les salían las aceleraciones. La contra es la varianza: si se abre en el final corner, hasta una Narita Taishin top puede acabar última.",{"style":44,"verdict":45,"use_pct":38,"win_pct":38,"outcome":38,"n":38,"quality":39,"note":46},"Senkou","strong",{"en":47,"es":48},"The most stable style. With so few Front Runners, Pace Chasers often take the lead easily. One finalist's guide gave it ★★★★ (Taiki Shuttle [Bubblegum☆Memories] ≈ Sakura Chiyono O [Strength in Full Bloom] > Daitaku Helios). In one room-match tally, Sakura Chiyono O beat both Narita Taishin and Daiichi Ruby on win and top-2 rate with under half their starts (numbers were in images and are lost). A JP post-event review: the Graded League split between Pace Chasers and End Closers.","El estilo más estable. Como había tan pocos Front Runners, los Pace Chasers solían tomar la cabeza sin esfuerzo. La guía de un finalista le dio ★★★★ (Taiki Shuttle [Bubblegum☆Memories] ≈ Sakura Chiyono O [Strength in Full Bloom] > Daitaku Helios). En un recuento de room matches, Sakura Chiyono O superó a Narita Taishin y a Daiichi Ruby en porcentaje de victorias y de top 2 con menos de la mitad de salidas (las cifras estaban en imágenes que se perdieron). Un balance japonés posterior al evento: la Graded League se repartió entre Pace Chasers y End Closers.",{"style":50,"verdict":51,"use_pct":38,"win_pct":38,"outcome":38,"n":38,"quality":39,"note":52},"Sasi","viable",{"en":53,"es":54},"Daiichi Ruby carried the style (most used in room matches; debuffs at the start of late-race; one finalist won their final with her), but her win rate was below Narita Taishin's and Sakura Chiyono O's. A JP wiki: other Late Surgers should just be End Closers. Daiichi Ruby is not in Global yet; the alternatives (Bamboo Memory, King Halo [Cheerleader in Noble White], Oguri Cap) are a tier lower.","Daiichi Ruby sostuvo el estilo: fue la más usada en room matches, mete debuff al empezar el late-race y un finalista ganó su final con ella. Aun así, ganaba menos que Narita Taishin y Sakura Chiyono O. Una wiki japonesa: el resto de Late Surgers rinden más como End Closers. Daiichi Ruby aún no está en Global; las alternativas (Bamboo Memory, King Halo [Cheerleader in Noble White], Oguri Cap) están un escalón por debajo.",{"style":56,"verdict":57,"use_pct":38,"win_pct":38,"outcome":38,"n":38,"quality":39,"note":58},"Nige","weak",{"en":59,"es":60},"Rated worst everywhere (★ in one finalist's guide, 'really tough' in a JP wiki; another guide: a lone Front Runner rarely wins). Few were fielded because back-style accelerations got stronger and the 525 m straight favours duels. A well-built one can still win if there is no Runaway and nobody duels it; it needs Speed Eater, inherited Angling and Scheming plus Victoria por plancha ☆, and Unrestrained.","El peor valorado en todas partes (★ en la guía de un finalista, 'muy duro' en una wiki japonesa; otra guía: un Front Runner solo casi nunca gana). Salían pocos porque las aceleraciones de los estilos de atrás se volvieron más fuertes y la recta de 525 m favorece los duelos. Uno muy bien hecho aún puede ganar si no hay Runaway y nadie lo reta en duelo; necesita Speed Eater, Angling and Scheming y Victoria por plancha ☆ heredadas, y Unrestrained.",{"style":62,"verdict":57,"use_pct":38,"win_pct":38,"outcome":38,"n":38,"quality":39,"note":63},"Oonige",{"en":64,"es":65},"Holds position (high Stamina plus Unrestrained) but gives up a lot of final-straight power and rarely wins (one course analysis). Its use is as a disruptor: it kills opposing Front Runners and the Seiun Sky debuff plan. Silence Suzuka was rated A-tier for this; Daitaku Helios as a Runaway underperformed.","Mantiene la posición (mucha Stamina más Unrestrained), pero pierde mucha potencia en el final straight y casi nunca gana (un análisis de la pista). Sirve para estorbar: hunde a los Front Runners rivales y el plan de debuff con Seiun Sky. Silence Suzuka se valoró en tier A para ese papel; Daitaku Helios como Runaway rindió poco.",{"front_runners_per_room":67,"runaways_per_room":68,"quality":69,"note":70},{"mean":38,"min":38,"max":38},{"mean":38,"min":38,"max":38},"anecdote",{"en":71,"es":72},"No source gives a usage percentage per style, so there is no '× 9' count. Qualitatively, every source agrees that Front Runners were very rare and most teams were 1 front-ish + 2 back. The only full room on record (one Graded League Group A final, 9 runners) had 0 Front Runners, 5 Pace Chasers, 2 Late Surgers and 2 End Closers. One player noted Round 2 had even fewer Front Runners and Pace Chasers than Round 1.","Ninguna fuente da el porcentaje de uso por estilo, así que no se puede calcular el '× 9'. En lo cualitativo todas coinciden: los Front Runners eran muy raros y la mayoría de equipos llevaba 1 de delante + 2 de atrás. La única sala completa documentada (una final del Group A de la Graded League, 9 corredoras) tenía 0 Front Runners, 5 Pace Chasers, 2 Late Surgers y 2 End Closers. Un jugador comentó que en Round 2 había todavía menos Front Runners y Pace Chasers que en Round 1.",[74,83,91,99,106,114,121,128,135,142,149,156],{"card_id":75,"name":76,"outfit":77,"style":36,"role":78,"evidence":79,"quality":39,"in_global":82},105001,"Narita Taishin","Nevertheless","ace",{"en":80,"es":81},"Tier 1 \u002F SS in four JP guides and one room-match tally; #1 in one player's 500+ room matches. One Graded League Group A finalist's Narita Taishin won 18\u002F40 races in Round 1 and 17\u002F40 in Round 2 (anecdote).","Tier 1 \u002F SS en cuatro guías japonesas y en un recuento de room matches; n.º 1 en las más de 500 room matches de un jugador. La Narita Taishin de un finalista del Group A de la Graded League ganó 18\u002F40 carreras en Round 1 y 17\u002F40 en Round 2 (anécdota).",true,{"card_id":84,"name":85,"outfit":86,"style":50,"role":78,"evidence":87,"quality":39,"in_global":90},108501,"Daiichi Ruby","Opulent Gem",{"en":88,"es":89},"Most used Uma in one room-match tally; SS in two JP guides, ★5 in a third; one finalist won their final with her. Her late-race debuff also helps teammates. Her win rate trailed Narita Taishin's (for the Group A finalist above: 11\u002F35 in Round 1, 6\u002F40 in Round 2). Not in Global; her Global banner is estimated around 2026-12-11.","La Uma más usada en un recuento de room matches; SS en dos guías japonesas y ★5 en una tercera; un finalista ganó su final con ella. Su debuff del late-race también ayuda al equipo. Ganaba menos que Narita Taishin (para el finalista del Group A de arriba: 11\u002F35 en Round 1, 6\u002F40 en Round 2). No está en Global; su banner de Global se estima hacia el 2026-12-11.",false,{"card_id":92,"name":93,"outfit":94,"style":44,"role":95,"evidence":96,"quality":39,"in_global":82},106901,"Sakura Chiyono O","Strength in Full Bloom","core",{"en":97,"es":98},"Tier 1 in one room-match tally (best win and top-2 rate there), S in one JP guide, top Pace Chaser in one finalist's guide. Much of that came from her evolved Speed Star (4 s) and evolved Spring Spectacle, and Global has no evolved skills.","Tier 1 en un recuento de room matches (mejor porcentaje de victorias y de top 2), S en una guía japonesa y el mejor Pace Chaser en la guía de un finalista. Buena parte venía de su Speed Star evolucionada (4 s) y de su Spring Spectacle evolucionada, y Global no tiene skills evolucionadas.",{"card_id":100,"name":101,"outfit":102,"style":44,"role":95,"evidence":103,"quality":39,"in_global":82},101002,"Taiki Shuttle","Bubblegum☆Memories",{"en":104,"es":105},"Comes with Mile Maven and Neck and Neck; S in two JP guides, ★4 in a third, top Pace Chaser in one finalist's guide, #5 in one player's 500+ room matches. Won one Graded League Group A final from the lead (anecdote), but her room-match win rate was low.","Trae Mile Maven y Neck and Neck de serie; S en dos guías japonesas, ★4 en una tercera, el mejor Pace Chaser en la guía de un finalista y n.º 5 en las más de 500 room matches de un jugador. Ganó una final del Group A de la Graded League desde la cabeza (anécdota), aunque su porcentaje de victorias en room matches era bajo.",{"card_id":107,"name":108,"outfit":109,"style":44,"role":110,"evidence":111,"quality":39,"in_global":82},104201,"Seeking the Pearl","Rocket☆Star","alternative",{"en":112,"es":113},"S in one JP guide, ★5 in another; one room-match tally: few starts but a fairly high win rate. One course analysis prefers her as a Pace Chaser; some guides used her further back.","S en una guía japonesa y ★5 en otra; en un recuento de room matches, pocas salidas pero un porcentaje de victorias bastante alto. Un análisis de la pista la prefiere como Pace Chaser; algunas guías la usaron más atrás.",{"card_id":115,"name":116,"outfit":117,"style":50,"role":110,"evidence":118,"quality":39,"in_global":82},105301,"Bamboo Memory","Iron Ambition",{"en":119,"es":120},"The #2 Late Surger after Daiichi Ruby in one finalist's guide (her unique can trigger Lightning Surge); A in another guide, ★4 in a third.","El Late Surger n.º 2 después de Daiichi Ruby en la guía de un finalista (su unique puede activar Lightning Surge); A en otra guía y ★4 en una tercera.",{"card_id":122,"name":123,"outfit":124,"style":50,"role":110,"evidence":125,"quality":39,"in_global":82},106102,"King Halo","Cheerleader in Noble White",{"en":126,"es":127},"S in one JP guide, A in another, ★4 in a third. Strong when it lands, but her unique only fires from 5th-9th, which this back-heavy field made unreliable (one Group A finalist: her win rate fell from 30% in Round 1). Her unique is also the standard inherit for back styles.","S en una guía japonesa, A en otra y ★4 en una tercera. Es fuerte cuando le sale, pero su unique solo se activa entre el 5.º y el 9.º puesto, algo poco fiable con tantas corredoras atrás (un finalista del Group A: su porcentaje de victorias cayó desde el 30 % de Round 1). Su unique es además la herencia estándar para los estilos de atrás.",{"card_id":129,"name":130,"outfit":131,"style":44,"role":110,"evidence":132,"quality":39,"in_global":82},100601,"Oguri Cap","Starlight Beat",{"en":133,"es":134},"Budget pick: S in one JP guide, A in another and in one room-match tally (strong unique, decent room-match win rate), and one player's budget recommendation. Works as Pace Chaser or Late Surger.","Opción económica: S en una guía japonesa, A en otra y en un recuento de room matches (unique fuerte, porcentaje de victorias en room matches aceptable) y recomendación económica de un jugador. Sirve como Pace Chaser o como Late Surger.",{"card_id":136,"name":137,"outfit":138,"style":44,"role":110,"evidence":139,"quality":39,"in_global":82},101401,"El Condor Pasa","El☆Número 1",{"en":140,"es":141},"S in two JP guides; the budget team of one of them uses her as a Pace Chaser. She is good as a Front Runner only if she gets the lead, which the lack of Front Runners makes easier. Her unique is a key inherit for front styles.","S en dos guías japonesas; el equipo económico de una de ellas la usa como Pace Chaser. Como Front Runner solo rinde si se pone en cabeza, algo que la escasez de Front Runners facilita. Su unique es una herencia clave para los estilos de delante.",{"card_id":143,"name":144,"outfit":145,"style":44,"role":110,"evidence":146,"quality":39,"in_global":90},106501,"Daitaku Helios","Fun☆Fun☆Party Night",{"en":147,"es":148},"Pre-event SS in two JP guides (★5 in a third; #4 in one player's 500+ room matches), but one room-match tally found she underperformed, often swinging wide. Not in Global; her Global banner is estimated around 2026-11-06.","SS antes del evento en dos guías japonesas (★5 en una tercera; n.º 4 en las más de 500 room matches de un jugador), pero un recuento de room matches vio que rendía poco y que a menudo se abría. No está en Global; su banner de Global se estima hacia el 2026-11-06.",{"card_id":150,"name":151,"outfit":152,"style":36,"role":110,"evidence":153,"quality":39,"in_global":90},105701,"Mr. C.B.","Clear Bliss",{"en":154,"es":155},"Tier 2 in one room-match tally thanks to Encroaching Shadow; A in one JP guide. Not in Global; her Global banner is estimated around 2026-12-01.","Tier 2 en un recuento de room matches gracias a Encroaching Shadow; A en una guía japonesa. No está en Global; su banner de Global se estima hacia el 2026-12-01.",{"card_id":157,"name":158,"outfit":159,"style":36,"role":160,"evidence":161,"quality":69,"in_global":82},103702,"Eishin Flash","Precise Chocolatier","debuffer",{"en":162,"es":163},"One finalist won their final with a debuff Eishin Flash next to Narita Taishin and Daiichi Ruby. The outfit was not stated, but the same finalist's debuffer list names Eishin Flash [Precise Chocolatier]. The build is inherited 564 Escapades + Keen Eye + Dominator. Grass Wonder, Agnes Tachyon, Symboli Rudolf and Nice Nature [Run & Win] were named for the same job.","Un finalista ganó su final con una Eishin Flash debuffer junto a Narita Taishin y Daiichi Ruby. No dijo qué traje usaba, pero su propia lista de debuffers nombra a Eishin Flash [Precise Chocolatier]. El build es 564 Escapades heredada + Keen Eye + Dominator. Para el mismo papel se citaron Grass Wonder, Agnes Tachyon, Symboli Rudolf y Nice Nature [Run & Win].",{"order":165,"recommended":171,"minimum":176,"stamina_with_gold":178,"stamina_without_gold":173,"aptitudes":181,"quality":39,"note":184},[166,167,168,169,170],"speed","stamina","power","guts","wit",[172,173,174,175,174],1500,650,1200,1100,[177,178,179,180,179],1400,601,1000,900,{"en":182,"es":183},"Mile S strongly preferred (A minimum), Turf A, running-style A. Narita Taishin's base Mile is D, so she needs Mile sparks.","Mile S muy recomendable (A como mínimo), Turf A y estilo en A. La Mile base de Narita Taishin es D, así que necesita sparks de Mile.",{"en":185,"es":186},"Stamina is the only real disagreement between guides. One finalist's guide (Speed 1500 \u002F Power 1200 \u002F Guts 1200 \u002F Wit 1200) estimated about 670 for Front Runners, 610 for Pace Chasers, 560 for Late Surgers and 580 for End Closers. A JP wiki says 601 plus 1200 Guts finishes with no recovery, though Heavy ground was 'said to need' 650-700. Another guide asked for 650 (700 for Pace Chasers) with 1200 Guts; two more asked for 700. Stamina and Guts are the course-bonus stats, so 601 and 901 are worth reaching. Heavy ground cuts Power, so keep it at 1200+. The room-match tally put Guts at 1000+ in practice. stamina_with_gold = 601 is an inference: a gold recovery skill is worth about 120 Stamina, but you still want the 601 course-bonus line.","La Stamina es lo único en lo que las guías no coinciden. La guía de un finalista (Speed 1500 \u002F Power 1200 \u002F Guts 1200 \u002F Wit 1200) estimó unos 670 para Front Runners, 610 para Pace Chasers, 560 para Late Surgers y 580 para End Closers. Una wiki japonesa dice que con 601 y 1200 de Guts se llega sin recuperación, aunque 'se decía' que con Heavy hacían falta 650-700. Otra guía pedía 650 (700 para Pace Chasers) con 1200 de Guts; otras dos pedían 700. Stamina y Guts son los stats del bonus de pista, así que conviene llegar a 601 y 901. El Heavy resta Power, así que mantenlo en 1200+. En el recuento de room matches, el Guts real rondaba 1000+. stamina_with_gold = 601 es una inferencia: una gold skill de recuperación vale unos 120 de Stamina, pero el umbral de 601 del bonus de pista sigue mereciendo la pena.",[188,196,203,210,217,224,231,239,246,253,260,267,274,281,288,295,302,310,318,325,332,339,346,353,360],{"id":189,"name":190,"styles":191,"kind":192,"why":193,"quality":39,"in_global":82},"202401","Lightning Surge",[50,36],"gold",{"en":194,"es":195},"The defining late-race acceleration of this CM (overtaking from 40%+ back on Sprint\u002FMile); one finalist's guide: without it a Late Surger 'isn't even in the ring'. In JP it comes from the Daiichi Ruby Power SSR, and Global has that card (30114, Ah, Such Majesty).","La aceleración de late-race que definió esta CM (adelantar desde el 40 % trasero en Sprint\u002FMile); en la guía de un finalista, sin ella un Late Surger 'ni sube al ring'. En Japón sale de la SSR de Power de Daiichi Ruby, y Global ya tiene esa carta (30114, Ah, Such Majesty).",{"id":197,"name":198,"styles":199,"kind":192,"why":200,"quality":39,"in_global":82},"200641","Encroaching Shadow",[36],{"en":201,"es":202},"End Closer acceleration on a straight during the last spurt. Here late-race starts about 8 m before the straight, so it fires almost on time. It is the core of Narita Taishin and Mr. C.B.","Aceleración del End Closer en recta durante el last spurt. Aquí el late-race empieza unos 8 m antes de la recta, así que salta casi a tiempo. Es la base de Narita Taishin y de Mr. C.B.",{"id":204,"name":205,"styles":206,"kind":192,"why":207,"quality":39,"in_global":82},"202021","Daring Strike",[36],{"en":208,"es":209},"Mid-race speed for an End Closer at the back. Listed by two JP guides; in JP it comes from the Mr. C.B. Wit SSR, which Global has (30097).","Velocidad de mid-race para un End Closer en la parte de atrás. La listan dos guías japonesas; en Japón sale de la SSR de Wit de Mr. C.B., que Global tiene (30097).",{"id":211,"name":212,"styles":213,"kind":192,"why":214,"quality":39,"in_global":82},"202111","Full of Vigor",[50,36],{"en":215,"es":216},"Mile speed boost when at the back on the final corner. A JP wiki lists it for Late Surgers and End Closers; in JP it comes from the Bamboo Memory Guts SSR (30094 in Global).","Velocidad en Mile si vas atrás en el final corner. Una wiki japonesa la lista para Late Surgers y End Closers; en Japón sale de la SSR de Guts de Bamboo Memory (30094 en Global).",{"id":218,"name":219,"styles":220,"kind":192,"why":221,"quality":39,"in_global":82},"200601","On Your Left!",[50],{"en":222,"es":223},"Late Surger acceleration at the start of late-race. One finalist's guide recommends it as the backup to Lightning Surge.","Aceleración del Late Surger al empezar el late-race. La guía de un finalista la recomienda como respaldo de Lightning Surge.",{"id":225,"name":226,"styles":227,"kind":192,"why":228,"quality":39,"in_global":90},"202491","Razor-Sharp Steps",[36],{"en":229,"es":230},"End Closer acceleration if she stays at the back without getting Rushed until late-race. It was part of the build of the Narita Taishin that won one finalist's final. Not in Global yet.","Aceleración del End Closer si se queda atrás sin entrar en Rushed hasta el late-race. Formaba parte de la Narita Taishin con la que un finalista ganó su final. Aún no está en Global.",{"id":232,"name":233,"styles":234,"kind":235,"why":236,"quality":39,"in_global":82},"900271","Let's Pump Some Iron!",[50,36],"inherited_unique",{"en":237,"es":238},"Mejiro Ryan's unique: a late-race corner acceleration that also triggers Lightning Surge. One JP guide recommends King Halo [Cheerleader in Noble White] + Mejiro Ryan as parents for back styles.","La unique de Mejiro Ryan: una aceleración en curva de late-race que además activa Lightning Surge. Una guía japonesa recomienda como padres a King Halo [Cheerleader in Noble White] + Mejiro Ryan para los estilos de atrás.",{"id":240,"name":241,"styles":242,"kind":235,"why":243,"quality":39,"in_global":82},"910611","Louder! Tracen Cheer!",[50,36],{"en":244,"es":245},"The unique of King Halo [Cheerleader in Noble White]: a final-straight acceleration if she stayed far back in the first half. It is the standard inherit for back styles here, and it pairs with Lightning Surge and Encroaching Shadow.","La unique de King Halo [Cheerleader in Noble White]: aceleración en el final straight si estuvo muy atrás en la primera mitad. Es la herencia estándar para los estilos de atrás en esta CM y combina con Lightning Surge y Encroaching Shadow.",{"id":247,"name":248,"styles":249,"kind":235,"why":250,"quality":39,"in_global":82},"900511","Budding Blossom",[44,36],{"en":251,"es":252},"Nishino Flower's unique: an acceleration from 3rd to 40% position after a mid-race corner challenge. It is the main Pace Chaser inherit, and it also powered the 'Budding Blossom' Narita Taishin build that won one finalist's final. It needs several Pace Chasers on the field, and Nishino Flower and Narita Taishin have low compatibility for inheritance.","La unique de Nishino Flower: aceleración desde el 3.º puesto hasta el 40 % tras un pique en una curva de mid-race. Es la herencia principal del Pace Chaser y también movió la Narita Taishin 'Budding Blossom' con la que un finalista ganó su final. Necesita varios Pace Chasers en la carrera, y Nishino Flower y Narita Taishin tienen poca afinidad para heredar.",{"id":254,"name":255,"styles":256,"kind":235,"why":257,"quality":39,"in_global":82},"910451","Give Mummy a Hug ♡",[44],{"en":258,"es":259},"The unique of Super Creek [Chiffon-Wrapped Mummy]: a final-straight boost when in the top 4 and close behind someone. One JP guide recommends Super Creek [Chiffon-Wrapped Mummy] + Nishino Flower as Pace Chaser parents.","La unique de Super Creek [Chiffon-Wrapped Mummy]: impulso en el final straight si va entre las 4 primeras y pegada a otra corredora. Una guía japonesa recomienda Super Creek [Chiffon-Wrapped Mummy] + Nishino Flower como padres del Pace Chaser.",{"id":261,"name":262,"styles":263,"kind":192,"why":264,"quality":39,"in_global":82},"201901","Neck and Neck",[44],{"en":265,"es":266},"Pace Chaser acceleration at the start of late-race when near the front. A JP wiki lists it for Pace Chasers, and Taiki Shuttle [Bubblegum☆Memories] has it built in.","Aceleración del Pace Chaser al empezar el late-race si va delante. Una wiki japonesa la lista para Pace Chasers, y Taiki Shuttle [Bubblegum☆Memories] la trae de serie.",{"id":268,"name":269,"styles":270,"kind":192,"why":271,"quality":39,"in_global":82},"200681","Mile Maven",[44,56],{"en":272,"es":273},"Mile-only gold skill that widens the lead late in mid-race. It is on a JP wiki's Pace Chaser list and comes built in on Taiki Shuttle [Bubblegum☆Memories].","Gold skill exclusiva de Mile que amplía la ventaja al final del mid-race. Está en la lista de una wiki japonesa para Pace Chasers y Taiki Shuttle [Bubblegum☆Memories] la trae de serie.",{"id":275,"name":276,"styles":277,"kind":192,"why":278,"quality":39,"in_global":82},"200581","Speed Star",[44],{"en":279,"es":280},"Pace Chaser final-corner skill. Its evolved 4-second form is what made Sakura Chiyono O Tier 1 in JP. Global has only the base 1.8-second version, so expect less.","Skill del Pace Chaser para el final corner. Su forma evolucionada de 4 segundos es lo que llevó a Sakura Chiyono O al Tier 1 en Japón. Global solo tiene la versión base de 1,8 segundos, así que espera menos.",{"id":282,"name":283,"styles":284,"kind":235,"why":285,"quality":39,"in_global":82},"900201","Angling and Scheming",[56],{"en":286,"es":287},"Seiun Sky's unique. Two JP guides call it required for any Front Runner, and a third recommends Seiun Sky + El Condor Pasa as Front Runner parents.","La unique de Seiun Sky. Dos guías japonesas la consideran obligatoria para cualquier Front Runner, y una tercera recomienda Seiun Sky + El Condor Pasa como padres del Front Runner.",{"id":289,"name":290,"styles":291,"kind":235,"why":292,"quality":39,"in_global":82},"900141","Victoria por plancha ☆",[56,44],{"en":293,"es":294},"El Condor Pasa's unique. A JP wiki: required with Angling and Scheming for Front Runners; one finalist's guide also lists it for front-positioned Pace Chasers.","La unique de El Condor Pasa. Una wiki japonesa: obligatoria junto con Angling and Scheming para Front Runners; la guía de un finalista también la lista para Pace Chasers que corren delante.",{"id":296,"name":297,"styles":298,"kind":192,"why":299,"quality":39,"in_global":82},"200551","Unrestrained",[56,62],{"en":300,"es":301},"Front Runner final-corner skill when in 1st. A JP wiki says Front Runners need it, and it is what makes a Runaway Silence Suzuka work.","Skill del Front Runner para el final corner yendo 1.º. Una wiki japonesa dice que los Front Runners la necesitan, y es lo que hace funcionar a una Silence Suzuka Runaway.",{"id":303,"name":304,"styles":305,"kind":306,"why":307,"quality":39,"in_global":82},"201082","Speed Eater",[56],"debuff",{"en":308,"es":309},"Mile-only mid-race speed steal from runners behind. A JP wiki rates it ★★★ and required for Front Runners.","Roba velocidad en el mid-race a las de detrás; solo en Mile. Una wiki japonesa la puntúa ★★★ y la considera obligatoria para Front Runners.",{"id":311,"name":312,"styles":313,"kind":314,"why":315,"quality":39,"in_global":82},"200022","Left-Handed ○",[56,44,50,36,62],"green",{"en":316,"es":317},"+40 Speed. ★★★ in a JP wiki; first green skill to stack.","+40 Speed. ★★★ en una wiki japonesa; la primera green skill que debes acumular.",{"id":319,"name":320,"styles":321,"kind":314,"why":322,"quality":39,"in_global":82},"200172","Spring Runner ○",[56,44,50,36,62],{"en":323,"es":324},"+40 Speed. ★★★ in a JP wiki (also Spring Runner ◎ and Spring Spectacle).","+40 Speed. ★★★ en una wiki japonesa (también Spring Runner ◎ y Spring Spectacle).",{"id":326,"name":327,"styles":328,"kind":314,"why":329,"quality":39,"in_global":82},"200162","Wet Conditions ○",[56,44,50,36,62],{"en":330,"es":331},"+40 Power, which offsets the Power loss from Heavy ground. ★★☆ in a JP wiki.","+40 Power, que compensa lo que resta el Heavy. ★★☆ en una wiki japonesa.",{"id":333,"name":334,"styles":335,"kind":314,"why":336,"quality":39,"in_global":82},"200032","Tokyo Racecourse ○",[56,44,50,36,62],{"en":337,"es":338},"+40 to a stat (Stamina per the cup data). ★★☆ in a JP wiki, same as Standard Distance ○. Rainy Days ○ is lower at ★☆☆.","+40 a un stat (Stamina según los datos de la copa). ★★☆ en una wiki japonesa, igual que Standard Distance ○. Rainy Days ○ queda más abajo, con ★☆☆.",{"id":340,"name":341,"styles":342,"kind":314,"why":343,"quality":39,"in_global":82},"201641","Lone Wolf",[50],{"en":344,"es":345},"It only works if no other runner in the race has it. One finalist's guide: worth it on Daiichi Ruby (she gets it from her event), but drop it on Narita Taishin and others, and it can fail anyway if opponents bring Daiichi Ruby or Narita Taishin.","Solo funciona si ninguna otra corredora de la carrera la tiene. La guía de un finalista: vale la pena en Daiichi Ruby (la saca de su evento), pero quítala en Narita Taishin y en las demás; además puede fallar si los rivales llevan Daiichi Ruby o Narita Taishin.",{"id":347,"name":348,"styles":349,"kind":235,"why":350,"quality":39,"in_global":82},"910071","564 Escapades",[36],{"en":351,"es":352},"The unique of Gold Ship [RUN! RUIN! LAUNCHER!] forces 2 rare skills to fire regardless of their conditions. That is how Dominator, a Medium-only skill, works at a Mile. One finalist's guide calls 564 + Keen Eye + Dominator on an End Closer the standard debuffer.","La unique de Gold Ship [RUN! RUIN! LAUNCHER!] obliga a activar 2 skills raras sin importar sus condiciones. Así funciona Dominator, que solo es de Medium, en una Mile. La guía de un finalista llama debuffer estándar a 564 + Keen Eye + Dominator en un End Closer.",{"id":354,"name":355,"styles":356,"kind":306,"why":357,"quality":39,"in_global":82},"200691","Keen Eye",[36,50],{"en":358,"es":359},"Mile-only: from the back, it cuts the speed of runners ahead and recovers a little. It fires on its own here and is on two JP debuff lists. One finalist's guide warns it fires around mid-race, so only 564 + Dominator actually hits late-race speed; do not expect too much from it.","Solo en Mile: desde atrás, frena a las de delante y recupera un poco. Aquí se activa sola y está en dos listas japonesas de debuff. La guía de un finalista avisa de que salta hacia el mid-race, así que solo 564 + Dominator afecta de verdad a la velocidad del late-race; no esperes demasiado de ella.",{"id":361,"name":362,"styles":363,"kind":306,"why":364,"quality":39,"in_global":82},"201151","Dominator",[36],{"en":365,"es":366},"A Medium-only late-race slow. At a Mile it fires only through 564 Escapades (a JP wiki: '564 + Dominator'). Do not take it without 564.","Frenado de late-race solo para Medium. En Mile solo salta a través de 564 Escapades (una wiki japonesa: '564 + Dominator'). No la lleves sin 564.",[368,375,382,390],{"trio":369,"why":372,"quality":69},{"en":370,"es":371},"Narita Taishin (End Closer) + Daiichi Ruby (Late Surger) + End Closer debuffer with 564 \u002F Keen Eye \u002F Dominator (e.g. Eishin Flash [Precise Chocolatier])","Narita Taishin (End Closer) + Daiichi Ruby (Late Surger) + End Closer debuffer con 564 \u002F Keen Eye \u002F Dominator (p. ej., Eishin Flash [Precise Chocolatier])",{"en":373,"es":374},"Called the standard team by one finalist, who won the JP final with it (73-8 across the rounds, self-reported). Daiichi Ruby and the debuffer slow the field while Narita Taishin closes. In Global it is only possible once Daiichi Ruby arrives (estimated December 2026).","Un finalista lo llamó el equipo estándar y ganó con él la final japonesa (73-8 entre Round 1 y Round 2, según su propio recuento). Daiichi Ruby y la debuffer frenan al grupo mientras Narita Taishin remonta. En Global solo es posible cuando llegue Daiichi Ruby (estimada para diciembre de 2026).",{"trio":376,"why":379,"quality":69},{"en":377,"es":378},"Narita Taishin (End Closer) + Daiichi Ruby (Late Surger) + Pace Chaser (Taiki Shuttle [Bubblegum☆Memories] or Sakura Chiyono O)","Narita Taishin (End Closer) + Daiichi Ruby (Late Surger) + Pace Chaser (Taiki Shuttle [Bubblegum☆Memories] o Sakura Chiyono O)",{"en":380,"es":381},"One per style, so you have a winner whatever the pace. One Graded League Group A finalist went 65-15 in the rounds with this team and won their final when their Taiki Shuttle led from the inside. A JP wiki also suggests 2 Pace Chasers + 1 back, or 1 Pace Chaser + 2 back.","Uno por estilo, para tener ganadora sea cual sea el ritmo. Un finalista del Group A de la Graded League hizo 65-15 entre Round 1 y Round 2 con este equipo y ganó su final cuando su Taiki Shuttle tiró desde dentro. Una wiki japonesa también propone 2 Pace Chasers + 1 de atrás, o 1 Pace Chaser + 2 de atrás.",{"trio":383,"why":386,"quality":389},{"en":384,"es":385},"Global without Daiichi Ruby: Narita Taishin (End Closer) + Sakura Chiyono O or Taiki Shuttle [Bubblegum☆Memories] (Pace Chaser) + Bamboo Memory \u002F King Halo [Cheerleader in Noble White] (Late Surger) or a 564 debuffer","Global sin Daiichi Ruby: Narita Taishin (End Closer) + Sakura Chiyono O o Taiki Shuttle [Bubblegum☆Memories] (Pace Chaser) + Bamboo Memory \u002F King Halo [Cheerleader in Noble White] (Late Surger) o una debuffer con 564",{"en":387,"es":388},"Keeps the JP shape (one stable front-ish runner plus two back threats) using only Umas Global already has. Daiichi Ruby's role as a Lightning Surge carrier and debuffer is split between the Daiichi Ruby Power SSR and a 564 debuffer.","Mantiene la forma del equipo japonés (una corredora estable delante y dos amenazas atrás) solo con Umas que Global ya tiene. El papel de Daiichi Ruby como portadora de Lightning Surge y debuffer se reparte entre la SSR de Power de Daiichi Ruby y una debuffer con 564.","inference",{"trio":391,"why":394,"quality":39},{"en":392,"es":393},"Budget: El Condor Pasa (Pace Chaser) + Mejiro Ryan + Vodka (Late Surger); swap one for Agnes Tachyon as a debuffer","Económico: El Condor Pasa (Pace Chaser) + Mejiro Ryan + Vodka (Late Surger); cambia una por Agnes Tachyon como debuffer",{"en":395,"es":396},"One JP guide's low-budget team for the CM; all three are in Global.","El equipo económico de una guía japonesa para esta CM; las tres están en Global.",{"verdict":398,"note":399,"quality":39},"useful",{"en":400,"es":401},"One finalist's guide rated debuffing ★★★+ and put an End Closer debuffer (564 + Keen Eye + Dominator) in the standard team. It suggests filling a slot you could not finish with a debuffer. Daiichi Ruby debuffs too, at the start of late-race, which helped make her the most used Uma. Keen Eye fires natively at a Mile but early, while Dominator needs 564. One course analysis warns that a debuffer can get in your own ace's way, so do not add one without thinking. Front Runners can use Speed Eater.","La guía de un finalista puntuó el debuff con ★★★+ y metió una debuffer End Closer (564 + Keen Eye + Dominator) en el equipo estándar. Propone usar una debuffer para ocupar el hueco de una Uma que no te dio tiempo a terminar. Daiichi Ruby también mete debuff al empezar el late-race, y eso ayudó a que fuera la más usada. Keen Eye se activa sola en Mile, pero pronto; Dominator necesita 564. Un análisis de la pista avisa de que una debuffer puede estorbar a tu propia as, así que no la metas sin pensarlo. Los Front Runners pueden usar Speed Eater.",{"en":403,"es":410},[404,405,406,407,408,409],"Not in Global's roster (master of 2026-10-02): Daiichi Ruby 108501, Daitaku Helios 106501, Mr. C.B. 105701, Ines Fujin [Melt Your Heart] 103102, Sakura Laurel 107601, Tanino Gimlet 108401, and Nishino Flower [Sweet Juneberry] 105102 \u002F Hishi Amazon [Hungry Veil] 101202. Estimated Global banners: Daitaku Helios 2026-11-06, Ines Fujin [Melt Your Heart] 2026-11-13, Mr. C.B. 2026-12-01, Daiichi Ruby 2026-12-11, Sakura Laurel 2027-01-02, Tanino Gimlet 2027-01-29, Nishino Flower [Sweet Juneberry] and Hishi Amazon [Hungry Veil] 2027-02-05. These are estimates; verify before the CM.","Evolved skills: Global has none (0 of 1072 evolved ids). Several JP picks leaned on them: Sakura Chiyono O (4 s Speed Star, Spring Spectacle +80), Narita Taishin (evolved Encroaching Shadow), Daiichi Ruby (debuffing evolved Lightning Surge), Daitaku Helios. Expect Sakura Chiyono O in particular to be weaker in Global.","Scenario: JP trained these Umas in Grandmasters (with the Three Goddesses card highly valued). Global's latest scenario is Grand Concert (2026-07-22); Grandmasters is estimated for Global around 2026-12-01. Stat totals and inheritance may differ.","Skills not in Global yet: Razor-Sharp Steps, Divine Speed, Superb Gait, Solid Preparation, plus Part the Clouds and Vying for the Throne, which have no Global entry.","The support cards behind the key gold skills are already in Global: Daiichi Ruby Power SSR 30114 (Lightning Surge in JP), Mr. C.B. Wit SSR 30097 (Daring Strike), Bamboo Memory Guts SSR 30094 (Full of Vigor). That they give the same gold skills in Global is an inference.","Course and skill mechanics after JP's February 2023 course fix are assumed equal in Global (inference). Later JP balance patches are not part of this precedent.",[411,412,413,414,415,416],"No están en el roster de Global (master del 02-10-2026): Daiichi Ruby 108501, Daitaku Helios 106501, Mr. C.B. 105701, Ines Fujin [Melt Your Heart] 103102, Sakura Laurel 107601, Tanino Gimlet 108401, ni Nishino Flower [Sweet Juneberry] 105102 \u002F Hishi Amazon [Hungry Veil] 101202. Banners de Global estimados: Daitaku Helios 2026-11-06, Ines Fujin [Melt Your Heart] 2026-11-13, Mr. C.B. 2026-12-01, Daiichi Ruby 2026-12-11, Sakura Laurel 2027-01-02, Tanino Gimlet 2027-01-29, Nishino Flower [Sweet Juneberry] e Hishi Amazon [Hungry Veil] 2027-02-05. Son estimaciones; compruébalas antes de la CM.","Skills evolucionadas: Global no tiene ninguna (0 de 1072 ids). Varias elecciones japonesas dependían de ellas: Sakura Chiyono O (Speed Star de 4 s, Spring Spectacle +80), Narita Taishin (Encroaching Shadow evolucionada), Daiichi Ruby (Lightning Surge evolucionada con debuff), Daitaku Helios. Espera que sobre todo Sakura Chiyono O rinda menos en Global.","Escenario: en Japón se entrenaron en Grandmasters (y la carta de las Three Goddesses se valoraba mucho). El último escenario de Global es Grand Concert (2026-07-22); Grandmasters se estima en Global hacia el 2026-12-01. Los stats totales y la herencia pueden cambiar.","Skills que aún no están en Global: Razor-Sharp Steps, Divine Speed, Superb Gait, Solid Preparation, además de Part the Clouds y Vying for the Throne, que no tienen entrada en Global.","Las support cards de las gold skills clave ya están en Global: la SSR de Power de Daiichi Ruby 30114 (Lightning Surge en Japón), la SSR de Wit de Mr. C.B. 30097 (Daring Strike) y la SSR de Guts de Bamboo Memory 30094 (Full of Vigor). Que den las mismas gold skills en Global es una inferencia.","Se supone que la mecánica de pista y de skills tras el arreglo de pistas de febrero de 2023 es igual en Global (inferencia). Los parches de balance japoneses posteriores no forman parte de este precedente.",[418,427,435,443,449,459,465,471,481,489,495,501,510,516,522,529,538],{"name":419,"site":422,"url":423,"type":424,"n":38,"date":425,"lang":426},{"en":420,"es":421},"GameTora: CM history, Global release estimates, character pages, skill data","GameTora: historial de CM, estimaciones de lanzamiento en Global, páginas de personajes, datos de skills","GameTora","https:\u002F\u002Fgametora.com\u002Fumamusume\u002Fevents\u002Fchampions-meeting","wiki","2026-10-08","en",{"name":428,"site":431,"url":432,"type":424,"n":38,"date":433,"lang":434},{"en":429,"es":430},"onJ: MILE wiki page (pre- and post-event review)","onJ: página de wiki de MILE (análisis previo y posterior al evento)","onJ","https:\u002F\u002Fonj-umamusume.game-info.wiki\u002Fd\u002FMILE","2023-06-27","ja",{"name":436,"site":439,"url":440,"type":441,"n":38,"date":442,"lang":434},{"en":437,"es":438},"Umamusume Lab (Rune): course and recommendations","Umamusume Lab (Rune): recorrido y recomendaciones","Umamusume Lab","https:\u002F\u002Fumamusumelabo.com\u002Fevent\u002Fchampions-meeting\u002Fchanmi-mile-202306","guide","2023-05-26",{"name":444,"site":439,"url":447,"type":441,"n":38,"date":448,"lang":434},{"en":445,"es":446},"Umamusume Lab (Rune): tier update from room matches","Umamusume Lab (Rune): actualización del tier a partir de carreras de sala","https:\u002F\u002Fumamusumelabo.com\u002Fevent\u002Fchampions-meeting\u002Fchanmi-mile-tierlistupdate202306","2023-06-06",{"name":450,"site":439,"url":453,"type":454,"n":455,"date":458,"lang":434},{"en":451,"es":452},"Umamusume Lab (Rune): final result (won with Daiichi Ruby)","Umamusume Lab (Rune): resultado de la final (ganada con Daiichi Ruby)","https:\u002F\u002Fumamusumelabo.com\u002Fevent\u002Fchampions-meeting\u002Fchanmimile-202306-result","blog",{"en":456,"es":457},"1 player, 73-8 in rounds (self-reported)","1 jugador, 73-8 en rondas (autodeclarado)","2023-06-18",{"name":460,"site":439,"url":463,"type":441,"n":38,"date":464,"lang":434},{"en":461,"es":462},"Umamusume Lab (Rune): Late Surger guide","Umamusume Lab (Rune): guía de Late Surger","https:\u002F\u002Fumamusumelabo.com\u002Fikusei\u002Fchanmi-mile-sasi-ikusei","2023-06",{"name":466,"site":469,"url":470,"type":441,"n":38,"date":464,"lang":434},{"en":467,"es":468},"game8: MILE tier and team guide (plus style pages 529590\u002F529680\u002F529652\u002F529691\u002F529750)","game8: tier y guía de equipos de MILE (más páginas por estilo 529590\u002F529680\u002F529652\u002F529691\u002F529750)","game8","https:\u002F\u002Fgame8.jp\u002Fumamusume\u002F529551",{"name":472,"site":475,"url":476,"type":454,"n":477,"date":480,"lang":434},{"en":473,"es":474},"Umamusume Data Lab (broadappel.com, archived; the domain is now unrelated): final tier with room-match tally","Umamusume Data Lab (broadappel.com, archivado; el dominio ya no tiene relación): tier final con recuento de carreras de sala","Umamusume Data Lab","https:\u002F\u002Fweb.archive.org\u002Fweb\u002F20231001211921\u002Fhttps:\u002F\u002Fbroadappel.com\u002Fchanmimilestier\u002F",{"en":478,"es":479},"room-match tally, numbers only in lost images","recuento de carreras de sala, cifras solo en imágenes perdidas","2023-06-13",{"name":482,"site":475,"url":485,"type":454,"n":486,"date":458,"lang":434},{"en":483,"es":484},"Umamusume Data Lab: rounds and Graded League Group A final (Narita Taishin \u002F Daiichi Ruby \u002F Taiki Shuttle [Bubblegum☆Memories])","Umamusume Data Lab: rondas y final del Grupo A de la Graded League (Narita Taishin \u002F Daiichi Ruby \u002F Taiki Shuttle [Bubblegum☆Memories])","https:\u002F\u002Fweb.archive.org\u002Fweb\u002F20231001211830\u002Fhttps:\u002F\u002Fbroadappel.com\u002Fchanmimilespreliminaries\u002F",{"en":487,"es":488},"1 player, 80 round races + 1 final","1 jugador, 80 carreras de rondas + 1 final",{"name":490,"site":493,"url":494,"type":441,"n":38,"date":442,"lang":434},{"en":491,"es":492},"Altema: MILE recommendations and tier (archived, pre-event)","Altema: recomendaciones y tier de MILE (archivado, previo al evento)","Altema","https:\u002F\u002Faltema.jp\u002Fumamusume\u002Fmilechanpionzumeeting",{"name":496,"site":499,"url":500,"type":441,"n":38,"date":464,"lang":434},{"en":497,"es":498},"GameWith: MILE recommendations and course\u002Fskills","GameWith: recomendaciones y recorrido\u002Fskills de MILE","GameWith","https:\u002F\u002Fgamewith.jp\u002Fuma-musume\u002Farticle\u002Fshow\u002F400847",{"name":502,"site":505,"url":506,"type":454,"n":507,"date":442,"lang":434},{"en":503,"es":504},"Oro Blog: top 5 from 500+ room matches","Oro Blog: top 5 de 500+ carreras de sala","Oro Blog","https:\u002F\u002Fwww.orooroktgameblog.net\u002Fentry\u002F2023\u002F05\u002F26\u002F094046",{"en":508,"es":509},"500+ room matches (no per-Uma counts)","500+ carreras de sala (sin recuentos por Uma)",{"name":511,"site":514,"url":515,"type":441,"n":38,"date":464,"lang":434},{"en":512,"es":513},"Umamusume School: Tokyo 1600 analysis (2023 CM)","Umamusume School: análisis de Tokyo 1600 (CM de 2023)","Umamusume School","https:\u002F\u002Fumamusumeschool.com\u002Ftokyo1600_if2306cm\u002F",{"name":517,"site":520,"url":521,"type":454,"n":38,"date":442,"lang":434},{"en":518,"es":519},"note.com (yasu_20): Front Runner analysis for Tokyo 1600","note.com (yasu_20): análisis de Front Runner para Tokyo 1600","Yasu (note)","https:\u002F\u002Fnote.com\u002Fyasu_20\u002Fn\u002Fneba85b8ec603",{"name":523,"site":526,"url":527,"type":454,"n":38,"date":528,"lang":434},{"en":524,"es":525},"Mysen Blog: MILE targets","Mysen Blog: objetivos para MILE","Mysen Blog","https:\u002F\u002Fmysen.muragon.com\u002Fentry\u002F2993.html","2023-05-28",{"name":530,"site":533,"url":534,"type":454,"n":535,"date":464,"lang":434},{"en":531,"es":532},"Haru ga Daisuki: Graded League Group A finalist with Daiichi Ruby \u002F Fine Motion [Titania] \u002F King Halo [Cheerleader in Noble White]","Haru ga Daisuki: finalista del Grupo A de la Graded League con Daiichi Ruby \u002F Fine Motion [Titania] \u002F King Halo [Cheerleader in Noble White]","Haru ga Daisuki","http:\u002F\u002Fharusuki.net\u002Farticle\u002F190408482.html",{"en":536,"es":537},"1 player","1 jugador",{"name":539,"site":542,"url":543,"type":454,"n":544,"date":464,"lang":434},{"en":540,"es":541},"AppBank \u002F Uma Men Days: player reports","AppBank \u002F Uma Men Days: informes de jugadores","Uma Men Days","https:\u002F\u002Fuma-men-days.otklife.info\u002Fchampions-meeting-2023-06\u002F",{"en":545,"es":546},"1 player each","1 jugador cada uno",{"en":548,"es":555},[549,550,551,552,553,554],"No measured usage or win data with n for this CM: no winner stats were published for it, no per-round usage survey or fixed-point room-match report was found, and the one room-match tally survives only as text rankings. use_pct, win_pct and n are null for every style.","Front Runners and Runaways per room cannot be calculated. Only one full room is known (a Graded League Group A final: 0 Front Runners, 5 Pace Chasers, 2 Late Surgers, 2 End Closers), so the lobby fields are null.","Global dates disagree: the local cup data says 2027-01-23, while another estimate puts the Global MILE CM around 2027-02-16. With the later date, Tanino Gimlet, Nishino Flower [Sweet Juneberry] and Hishi Amazon [Hungry Veil] could also be out.","All Global arrival dates for missing Umas, the Grandmasters scenario and evolved skills are estimates.","The stamina target varies by source (560-700); 601 vs 650 on Heavy ground was never settled with data.","The outfit names of Mr. C.B. and Daitaku Helios could not be cross-checked against an official Global title, because those cards are not in Global.",[556,557,558,559,560,561],"No hay datos medidos de uso ni de victorias con n para esta CM: no se publicaron estadísticas de ganadoras, no apareció ningún sondeo de uso por ronda ni informe de seguimiento de room matches, y el único recuento de room matches solo sobrevive como ranking en texto. use_pct, win_pct y n quedan en null para todos los estilos.","No se pueden calcular los Front Runners ni los Runaways por sala. Solo se conoce una sala completa (una final del Group A de la Graded League: 0 Front Runners, 5 Pace Chasers, 2 Late Surgers, 2 End Closers), así que los campos de lobby quedan en null.","Las fechas de Global no coinciden: los datos locales de la copa dicen 2027-01-23, mientras que otra estimación sitúa la CM MILE de Global hacia el 2027-02-16. Con la fecha más tardía también podrían estar Tanino Gimlet, Nishino Flower [Sweet Juneberry] e Hishi Amazon [Hungry Veil].","Todas las fechas de llegada a Global (Umas que faltan, el escenario Grandmasters y las skills evolucionadas) son estimaciones.","El objetivo de Stamina cambia según la fuente (560-700); nunca se resolvió con datos si con Heavy bastan 601 o hacen falta 650.","Los nombres de traje de Mr. C.B. y de Daitaku Helios no se pudieron contrastar con un título oficial de Global porque esas cartas no están en Global.",{"confidence":18,"confidence_note":38,"favored_styles":563,"team_notes":564,"jp_scenario":567,"model_coverage":569,"umas":570,"structures":631,"strategy_notes":644,"families":645,"guide_decks":677,"crosschecks":678,"observations":705},[36,44,50],{"en":565,"es":566},"Taishin + Ruby + debuffer; Ruby also supports the team.","Taishin + Ruby + debuffer; Ruby también apoya al equipo.",{"documented":14,"planner":38,"label":568,"coverage":569},"Grand 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Late",[],[447],{"name":101,"outfit_label":605,"strategy":44,"priority":110,"role":575,"identity":607,"rationale":608,"conditions":611,"requirements":616,"sources":617},{"en":606,"es":606},"夏",{"status":577,"card_id":100,"title":102},{"en":609,"es":610},"Position and competitive finish","Posición y final competitivo",{"en":612,"es":614},[613,584],"Inherits depending on the lobby",[615,587],"Heredadas según lobby",[],[447],{"name":93,"outfit_label":619,"strategy":44,"priority":110,"role":575,"identity":620,"rationale":621,"conditions":624,"requirements":629,"sources":630},{"en":573,"es":573},{"status":577,"card_id":92,"title":94},{"en":622,"es":623},"Competitive Pace","Pace competitiva",{"en":625,"es":627},[626,584],"Acceleration depending on the distribution",[628,587],"Aceleración según distribución",[],[447],[632,638,641],{"styles":633,"avoid":90,"quality":69,"why":636,"source":637},{"Sasi":634,"Oikomi":635},1,2,{"en":373,"es":374},"jp_precedent",{"styles":639,"avoid":90,"quality":69,"why":640,"source":637},{"Senkou":634,"Sasi":634,"Oikomi":634},{"en":380,"es":381},{"styles":642,"avoid":90,"quality":389,"why":643,"source":637},{"Senkou":634,"Sasi":634,"Oikomi":634},{"en":387,"es":388},[],[646,655,660,667,672],{"region":647,"scenario":648,"counts":649,"flex":650,"ratio":651,"strategies":652,"sources":653},"JP","Grand Masters (with the Three Goddesses)",{"speed":635,"stamina":650,"power":634,"guts":650,"wit":635,"friend":650,"group":634},0,"2S\u002F1P\u002F2W\u002F1Gr",[36],[654],"https:\u002F\u002Fumamusumelabo.com\u002Fikusei\u002Fchanmi-mile-oikomi-ikusei",{"region":647,"scenario":648,"counts":656,"flex":650,"ratio":657,"strategies":658,"sources":659},{"speed":635,"stamina":650,"power":650,"guts":634,"wit":635,"friend":650,"group":634},"2S\u002F1G\u002F2W\u002F1Gr",[],[654],{"region":661,"scenario":648,"counts":662,"flex":650,"ratio":663,"strategies":664,"sources":665},"KR\u002FJP historical",{"speed":635,"stamina":650,"power":650,"guts":634,"wit":635,"friend":650,"group":634},"2S\u002F1G\u002F2W\u002FGoddesses",[56],[666],"https:\u002F\u002Fwww.inven.co.kr\u002Fwebzine\u002Fnews\u002F?news=299314&site=uma",{"region":661,"scenario":648,"counts":668,"flex":650,"ratio":669,"strategies":670,"sources":671},{"speed":635,"stamina":650,"power":650,"guts":635,"wit":634,"friend":650,"group":634},"2S\u002F2G\u002F1W\u002FGoddesses",[44],[666],{"region":661,"scenario":648,"counts":673,"flex":650,"ratio":674,"strategies":675,"sources":676},{"speed":635,"stamina":650,"power":634,"guts":650,"wit":635,"friend":650,"group":634},"2S\u002F1P\u002F2W\u002FGoddesses",[36],[666],[],[679],{"language":680,"url":681,"date":682,"kind":683,"partial":90,"recommendations":684,"limits":700},"ko","https:\u002F\u002Fwww.inven.co.kr\u002Fwebzine\u002Fnews\u002F?news=299236&site=uma","2024-09-11","author_guide",[685,690,695],{"name":76,"outfit_label":686,"strategy":36,"card_id":38,"priority":687},{"en":573,"es":573},{"en":688,"es":689},"High ceiling","Techo alto",{"name":144,"outfit_label":691,"strategy":44,"card_id":38,"priority":692},{"en":573,"es":573},{"en":693,"es":694},"Strong","Fuerte",{"name":85,"outfit_label":696,"strategy":50,"card_id":38,"priority":697},{"en":573,"es":573},{"en":698,"es":699},"Sub-ace","Sub-as",{"en":701,"es":703},[702],"Historical guide; no population census; patch and Global availability pending.",[704],"Guía histórica; sin censo poblacional; parche y disponibilidad Global pendientes.",[],{"100601":707,"101002":710,"101401":713,"103702":716,"104201":719,"105001":722,"105301":725,"105701":728,"106102":731,"106501":734,"106901":737,"108501":740},{"charaId":708,"db":82,"name":130,"title":709,"jpOnly":90},"1006","[Starlight Beat]",{"charaId":711,"db":82,"name":101,"title":712,"jpOnly":90},"1010","[Bubblegum☆Memories]",{"charaId":714,"db":82,"name":137,"title":715,"jpOnly":90},"1014","[El☆Número 1]",{"charaId":717,"db":82,"name":158,"title":718,"jpOnly":90},"1037","[Precise 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